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Initially the system was to be able to play a disc-based game without the disc after the initial install however, this came with a requirement that the users would have to connect online once per day, as well as restrictions on used games. įrom the first announcement to the actual launch of the product, Microsoft made some significant changes to the console. Later, in September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets. The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities.
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At that time, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13. A second press event for the console was held during E3 2013, focusing on its video game-oriented functionality. The console was publicly unveiled under the name Xbox One on in a press conference designed to cover the unit's broad multimedia and social capabilities. Leaked design documents also suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft later clarified it was still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with Kinect", but did not comment on the validity of the information. Leaked documents suggested that the new console would include an improved Kinect sensor, cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza" Microsoft did not comment on these reported features. The official developer kit was codenamed Durango, and appeared to be available to developers by mid-2012. Initial hardware for the 360's successor, commonly referred to by the industry as the "Xbox 720", was reportedly under development as early as May 2011.
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